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Daemon x machina developer6/19/2023 ![]() It’s not complicated, but it does have some issues.įirst of all, there is no reload button. It features a bit of aim assist, as all you’ll need to do is put your target inside a gigantic reticule for your mech to lock on into it. The B button also allows for you to fly, while pressing the right trigger allows for you to create a mirage of your robot in order to confuse enemy radars. You boost with R and you can use a special shoulder-mounted weapon with L. You can wield one weapon in each hand and you can shoot by pressing ZR and ZL. It’s all about momentum, shooting everything in sight while running/dodging/flying. The gameplay is where Daemon X Machina falters a bit, even though it’s still entertaining and easy to learn. I just ended up skipping cutscenes whenever I could. The voice acting, while also very good, is tarnished by the game’s silly script and uninteresting plot. Between the power chord-heavy, but still somewhat serene tunes of the main hub, as well as the insane trash metal-inspired tunes whenever you’re out there on the battlefield, this game really knows how to make things even more exciting. What better way to make a high-octane mech game feel even more insane than to add a fist-pumping heavy metal soundtrack to the mix? That’s exactly what the Daemon X Machina developers did and it’s glorious. The framerate is always constant, even during multiplayer, which is a plus considering how underwhelming the framerate was during the beta days. Everything, from the robots you can customize (I made an EVA-01, obviously) to the explosions, is so flashy and colorful that you feel like playing the game just so your eyes can keep on being stimulated. Its mixture of cel-shaded textures and heavily saturated colors led to the creation of a truly pleasing visual experience. The way the game looks is so good and so damn stylish that I definitely didn’t care about this at all. Fighting these bad boys is challenging, but oh so enjoyable.
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